Charlie Clark posted about diiverge.co on X, describing a game where every picture is a decision point. "Every picture is a fork," he wrote. "Click something in it, decide what happens, and the world grows in that direction."
The mechanism is simple to describe and expensive to run. A scene starts as a single image, a boy by a lighthouse boat, a child with a polar bear in the snow. Players click an object in the scene, the choice branches, and a new scene generates to match it. Repeated across enough players, the clicks build out into a map, expanding as more people take different forks from the same starting images.
That expansion has a cost attached to it. Clark says in his post that he has spent about $1,000 of his own money on the project so far. He does not break down what that pays for, generation, hosting, or something else, and the post gives no further detail.
The site itself points to how it plans to cover that cost going forward. Diiverge.co's own page says users "pay per scene, in packs", pricing that ties directly to the branching mechanic: the more a player forks the story, the more scenes they generate, and the more they pay.
No pricing figures appear on the page beyond that line, and neither of Clark's posts gives a user count or revenue figure. What the project has taken in against what he has spent is not something either source answers. For a builder watching the space, that is the open question worth tracking: whether pay-per-scene packs can cover the cost of generating a world that grows every time somebody clicks.

